Science space with new educational challenges that enhance learning skills

With the participation of public figures and influencers, Espacio Ciencia organized a meeting to present proposals this season. Guests enjoyed a practical experience that stimulated learning skills, problem solving, and the development of creativity and teamwork.

Designed specifically for children and teens, drone workshops and programmable boards are one of the biggest attractions this year. The STEAM (Science, Technology, Engineering, Arts and Mathematics) curriculum, which is the pillar of Espacio Ciencia's proposals, is based on problem-solving, in which questions are asked, things are examined, and needs are investigated. In this way, children's curiosity and critical thinking are enhanced, as well as basic skills for working in an increasingly technological world.

On Saturday morning, young guests enjoyed a workshop on programmable keyboards, learning how to design and create a keyboard using reusable materials. For their part, children over eight years old participated in a workshop on drones and programming, where they played the game Moving Farms. In addition, various entertainment shows were presented to add an extra entertainment touch to a day that ended full of smiles.

The Espacio Ciencia season will extend until November and the STEAM Challenge course will be open for public participation according to space availability and the agenda published on the Espaciociencia.uy website. Access to the workshops is included at the Espacio Ciencia entrance, available in Abitab stores nationwide or on the aggregator network's website for $380, 2 x 1 with Plan Abis and free for children under four.

As it does every year, Espacio Ciencia continues to consolidate itself as a leading meeting point in Develop interactive educational experiences for all ages. This launch represents a milestone in this season full of opportunities for learning, exploration and creativity, with an open invitation to all those wishing to join the adventure of knowledge.

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Myrtle Frost

"Reader. Evil problem solver. Typical analyst. Unapologetic internet ninja."

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