Squad Busters was successful in its first 30 days, but it doesn't look like Supercell's winning game

The numbers achieved by Squad Busters in their first 30 days are very good, but they are far from the best numbers they achieved from Supercell.

Squat Busters has achieved good numbers in its first 30 days, but they are also worried

By now, you might know that Supercell's newest release, Squad Busters, is now available on Android and iOS phones, and this is the truth. It has created a sensation among the players, as expected, actually. In fact, the game launched successfully in some countries, and in countries where it has yet to launch, it crossed 30 million bookings, which is said to be an early start. Now, it has been more than a month since its global launch. We have new data on the performance of this MOBA It brings together the most recognized characters from the company's titles.

I eat well Medium point from PocketGamer, Squad Buster managed to generate 24 million dollars in net income and 40 million downloads in its first 30 days. Available worldwide. Of course, these statistics are more than good, in fact, It became the number one mobile game by players in the United States. It topped the charts in Indonesia, Brazil, Turkey and South Korea in its first month of availability. Now, are the numbers achieved by Supercell's new product in its first month so good?

Squat Buster is reaping huge numbers in its first 30 days but they are not as good as expected

Yes, they are very good numbers, but They also seem a bit worried for Supercell, or at least they seem to be. Obviously, Revenues have declined since launchBut the matter did not end there Not much is known about the $24 million it made in its first 30 days on iOS and AndroidComparison with Brawl Stars earned $43 millionAnd from Supercell, within 30 days of its premiere in 2018. Clash RoyaleThis is It managed to earn more than 115 million dollars in the first monthIn 2016.

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And it's not just that the game's revenue has fallen, these are lower than those achieved by other projects from the studio during the same period, but that Downloads are also decreasing. To be fair, the first week of the game, always commented on in the aforementioned media, It reached 30 million installs, while that number has dropped to 5 million downloads in recent days Of those 30 we mentioned earlier.

As we say, the stats obtained by Squad Busters are pretty good, but They are not even close to what other projects developed by Supercell achieved in the first month of launchAnd the truth is, when it surprises us and even more First release from the studio in 5 years. Let's see how this mobile MOBA fares in the coming weeks and months, and see if it experiences any sort of resurgence or, conversely, continues to decline in interest and revenue.

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Eden Hayes

"Wannabe gamer. Subtly charming beer buff. General pop culture trailblazer. Incurable thinker. Certified analyst."

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